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The International Diploma in Gaming and Animation Technology teaches students the basics of animation and game creation. Subjects include using programming languages C++ and Java for game creation, games mathematics and physics, web technologies, introduction to computers and networking, video and image editing skills and creating arcade-style games. Students enrolled in this diploma will be expected to learn multiple programming languages in order to write code for the creation of original computer games.The skills acquired will enable the students to develop their own digital video games. In addition, students will be equipped with imaging, sound, video and animation skills that allow them to gain entry into advertising and marketing industries.
DELIVERY MODEL Combination of lectures, tutorials and workshops in a classroom environment at Informatics Academy campus. Lessons are typically in blocks of 3-hour sessions. The following is the lecturer-student ratio a) For theory- 1:40 b) For practical- 1:32
INTAKES Full-Time: January, May, September Part-Time: January, May, September
Full-Time 10 Months
Part-Time 14 Months
Module Descriptor: This module introduces students to the creation of arcade style games for entertainment. Students will learn to use user-friendly applications with built-in games engines to rapidly create games using drag-and-drop functions. Students will be taught to appreciate the techniques of sequencing events, conditioning events, changing scenes and scoring. The application used will also familiarise students on the concepts of planning, designing and developing complete game software.
Module Descriptor: This module provides students with the knowledge to leverage on a compiler and scripting programming language to produce games or animations using Java. The training will include the use of third party engines or objects to produce basic games and animations.
Module Descriptor: This module provides students with an overview of different platforms available for game development. The students will have an understanding of the strengths and weaknesses of the different gaming platforms. The module will introduce the techniques and methods of creating a game production document and game design document. This will address issues including scheduling, production plans, marketing and budgeting.
Module Descriptor: This module equips students with knowledge and skills in processing, editing or creating graphics and sound. Students will learn to manipulate graphics and sound using graphic editor software (Adobe Photoshop). Graphics processing will include the various changes that can be made to pictures in terms of appearance, modifications and combinations. Students will learn to manipulate sound by mixing and changing effects, and cropping with video editor software (Ulead Video Studio).
Module Descriptor: This module covers the general mathematics skills required for game development. It focuses on matrices and vectors, which are highly essential for gaming. Students will understand the concepts behind finding solutions when programming various types of 3D games. Students will learn how mathematical ideas fit together and how they apply to game programming.
Module Descriptor: This module provides students with the skills required for C++, an object oriented programming language for game development. The aim of this module is to understand the use of a compiler and scripting programming language to produce templates for game development. The training will include the use of third party engines or templates to produce basic games and animations.
Module Descriptor: This module provides students with an introduction to computers and how networking is done, as well as familiarizing students with the effective use and choice of computer systems for gaming and animation technology. An understanding of network hardware and software will be essential for students when developing games that run on networks and the internet.
All fees stated above are indicative and inclusive of 7% GST. Refer to the personalized PEI-Student Contract for detailed fee payment schedule.
Minimum Age: 18
Academic Qualifications: Certificate in Foundation Skills from Informatics OR 2 GCE ‘A’ Level, IB Diploma or other equivalent pre-university certifications.
English Language: Certificate in Proficiency in English from Informatics OR GCE ‘O’ Level – C6 OR IELTS 5.5 and equivalent for TOEFL (PBT) or TOEFL (IBT).
Mature candidates (30 years old and above) with 8 years relevant working experience may be considered for mature entry on a case-by-case basis.
Students will be assessed through a combination of coursework and project. Coursework may be in the form of class tests and assignments. Assessment methods may vary according to individual module requirements.
Upon successful completion of all modules, students will be eligible for the International Diploma in Gaming and Animation Technology awarded by Informatics Academy.
Upon successful completion of the International Diploma in Gaming and Animation Technology awarded by Informatics Academy, the student is eligible to apply for an Informatics Academy International Advanced Diploma in Gaming and Animation Technology.