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The International Advanced Diploma in Gaming and Animation Technology equips students with knowledge in the areas of 3D modeling, as well as animation and gaming involving computers or mobile devices. Upon completion, this programme prepares students for a professional career in the film, multimedia, gaming and computer graphics, advertising and marketing industries. The curriculum has been developed to meet the professional and academic needs of graduates in order for them to effectively design and develop 2D and 3D animation films and computer games.
DELIVERY MODEL Combination of lectures, tutorials and workshops in a classroom environment at Informatics Academy campus. Lessons are typically in blocks of 3-hour sessions. The following is the lecturer-student ratio: a) For theory- 1:40 b) For practical- 1:32
INTAKES Full-Time: September Part-Time: September
Full-Time 10 Months
Part-Time 14 Months
Module Descriptor: This module introduces students to the concepts of 3D modelling. Students will learn to understand how basic 3D models are created, providing textures and the rendering procedures to create the final 3D model. Students will also get a first-hand understanding of manipulating and appreciating 3D paths to produce the final required 3D animation. This module will prepare students for moving on to 3D game techniques and creating their own 3D movie files.
Module Descriptor: This module provides students with an overview of creating complex 2D and 3D models. The lessons covered will include the creation and modification of the models and models in motion. Another aspect of the module is the introduction of the creation of 2D and 3D landscapes. Students will learn about texturizing and its application and to render a final movie file.
Module Descriptor: This module enables students to understand the use of complex game engines for game creation using Java programming. The module emphasizes the use of Java advanced objects and object-oriented programming techniques.
Module Descriptor: This module introduces students to AI techniques such as neural networks, decision trees, genetic classifiers and reinforcement learning required for game development. Students will familiarize themselves with the use of AI library and learn how to apply AI techniques into games developed using C++.
Module Descriptor: This module equips students with the skills required for the design and development of a 3D mobile game using Unity3D and Android SDK software. The students will learn about lighting, camera, audio, 3D modelling, texturing, animation controls, collision detection and event handling to develop a 3D mobile game to run in an Android-based device. Students will learn game design through story-writing, user interface diagrams and UML class diagrams.
Module Descriptor: This module teaches students design, architecture, and management of game development. Students will be taught about real-life case studies of what works and what doesn’t. This module will train students on all the necessary game creation steps-from seeing a game idea on paper to actual implementation of an idea.
Module Descriptor: This module emphasizes the use of Flash MX to develop games for the internet. Students will learn about the use of graphic user interface and scripting to develop a complete game programme. Students will learn to create arcade style games and educational games.
Module Descriptor: This module requires students to apply theoretical knowledge and practical skills learned throughout the course. Students must complete a project on either a game or animation with full documentation.
All fees stated above are indicative and inclusive of 7% GST. Refer to the personalized PEI-Student Contract for detailed fee payment schedule.
Minimum Age: 19
Academic Qualifications: International Diploma in Gaming and Animation Technology from Informatics OR PEI qualification that articulates into year two of University Degree programme OR Polytechnic Diploma in IT or computing related fields with exemptions for direct entry to Advanced Diploma programme
English Language: Certificate in Proficiency in English from Informatics OR GCE ‘O’ Level – C6 OR IELTS 6.0 and equivalent for TOEFL (PBT) or TOEFL (iBT).
Mature candidates (30 years old and above) with 8 years relevant working experience may be considered for mature entry on a case-by-case basis.
Students will be assessed through a combination of coursework and project. Coursework may be in the form of class tests and assignments. Assessment methods may vary according to individual module requirements.
Upon successful completion of all modules, students will be eligible for the International Advanced Diploma in Gaming and Animation Technology awarded by Informatics Academy.
Upon successful completion of the International Advanced Diploma in Gaming and Animation Technology awarded by Informatics Academy, the student is eligible to apply for a Bachelor Degree programme in Gaming and Animation discipline.