This course is designed to impart both theoretical and applied Esports support knowledge to students with some basic knowledge of Esports as well as game design and development skills. It aims to enhance the learners knowledge and practical skills in both Esports management and game design and development with skills to create and animate games as well as produce Esports events and manage the Esports community.

The Esports Academy is a centre of excellence for esports and youth leadership created by Singapore’s Cybersports and Online Gaming Association (SCOGA). The academy aims to equip youths with skills and values such as leadership, team work and communication to strive towards their aspirations and grow in their careers. The academy deploys a learn-by-playing approach using competitive video games to create the learning environment. The academy also uses peer learning methods of training, creating opportunities for young trainees to interact with esports professionals, allowing them to cross share experiences and tell stories.

Combination of lectures, tutorials and workshops in a classroom environment at Informatics Academy campus. Lessons are typically in blocks of 3-hour sessions. The following is the lecturer-student ratio:
a) For theory- 1:40
b) For practical- 1:32

January, May, September
January, May, September

Course Duration

Full-Time 8 Months

Part-Time 12 Months


Advanced Diploma

Awarded By


Module Descriptor:
This module introduces students to the concepts of 3D modelling. Students will learn to understand how basic 3D models are created, providing textures and the rendering procedures to create the final 3D model. Students will also get a first-hand understanding of manipulating and appreciating 3D paths to produce the final required 3D animation. This module will prepare students for moving on to 3D game techniques and creating their own 3D movie files.

Module Descriptor:
This module enables students to understand the use of complex game engines for game creation using Java programming. The module emphasizes the use of Java advanced objects and object-oriented programming techniques.

Module Descriptor:
This module introduces students to AI techniques such as neural networks, decision trees, genetic classifiers and reinforcement learning required for game development. Students will familiarise themselves with the use of AI library and learn how to apply AI techniques into games developed using C++.

Module Descriptor:
This module provides students with an overview of various considerations in the business of Esports. Students will learn key business areas, including marketing, finance, strategy and the law, and how they relate to Esports.

Module Descriptor:
This module will teach students to look after a community of Esports gamers, tournament providers or other stakeholders of the game. The students will be taught to manage the game community via various social media platforms.

Module Descriptor:
This module equips students with the skills required for the design and development of a 3D mobile game using Unity3D and Android SDK software. The students will learn about lighting, camera, audio, 3D modelling, texturing, animation controls, collision detection and event handling to develop a 3D mobile game to be run in an Android-based device. Students will learn game design through story-writing, user interface diagrams and UML class diagrams.

Module Descriptor:
This module teaches students design, architecture, and management of game development. Students will be taught about real-life case studies of what works and what doesn’t. This module will train students on all the necessary game creation steps-from seeing a game idea on paper to actual implementation of an idea.

Module Descriptor:
This module provides students with an overview of different hardware setups and technical configurations. Students will be taught to use the common hardware and setup tools to drive live production of games. Students will be prepared for roles like Production Crew or Observer from this module.


Course Fee
Full-Time S$ 7,490 S$ 9,844
Part-Time S$ 7,490 NA
(Fee Protection Scheme)
S$ 52.43 S$ 68.91
Non-Refundable Application Fees S$ 107 S$ 321
Student Pass Processing and Administrative Fees NIL S$ 321

All fees stated above are indicative and inclusive of 7% GST. Refer to the personalized PEI-Student Contract for detailed fee payment schedule.

Admission Criteria


Minimum Age: 19

Academic Qualifications:

  • Diploma in Esports and Game Design awarded by Informatics Academy; OR
  • Polytechnic diploma in a related field; OR
  • Equivalent qualifications

English Language:

  • Certificate in Proficiency in English awarded by Informatics Academy; OR
  • GCE ‘O’ Level – C6; OR
  • IELTS 6.0 or equivalent


Mature candidates (30 years old and above) may be considered for mature entry on a case-by-case basis, if they have:

  • Completed Secondary Education;
  • Fulfilled English language proficiency requirement; and
  • Eight years of working experience in a related field.

Assessment Structure

Assessment Structure Assignment Test Project
3D Models And Animation NA NA 100%
Advanced Game Programming NA NA 100%
Artificial Intelligence And Game Development NA NA 100%
Business Of Esports 50% 50% NA
Community Management 30% NA 70%
Creating Games For Handheld Devices NA NA 100%
Games Architecture And Design 50% 50% NA
Production In Esports 30% NA 70%

Graduation Requirement

Upon successful completion of all modules, students will be awarded with a Advanced Diploma in Esports and Game Design awarded by Informatics Academy.

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