Course Duration

Full-time 12 months
Part-time 16 months



Awarded By

Programme Overview

The computer games industry has a constant demand for suitably qualified people who have a strong technical grounding in programming at high and low levels and an awareness of graphical techniques. These same skills are also valuable in many other computing-related industries as they allow the production of high-performance and high-quality software in any field.

This course includes the foundations of computing, programming, and more advanced study of techniques for programming and producing software that can output high quality three-dimensional graphics in real time.

The programme aims to provide a structured, flexible and coherent programme of study in Computer Games and Animation, which will enable students to develop the skills, knowledge and understanding necessary to pursue careers in related areas. It enable students to develop an understanding of the theoretical and practical issues of computing particularly allowing them to create games and animation software through the application of domain specific techniques and methodologies such as multi-threaded event loops and professional game engines.

Delivery Model
Combination of lectures, tutorials and workshops in a classroom environment at Informatics Academy campus. Lessons are typically in blocks of 3-hour sessions.

January, May, September

January, May, September

Course Fee
Full-Time S$ 15,515.00 S$ 19,260.00
Part-Time S$ 15,515.00 NA
(Fee Protection Scheme)
S$ 108.61 S$ 134.82
Non-Refundable Application Fees
S$ 107 S$ 321
Student Pass Processing and Administrative Fees
NIL S$ 321

All fees stated above are indicative and inclusive of 7% GST. Refer to the personalized PEI-Student Contract for detailed fee payment schedule.

Normal Entry

Minimum Age:19

Academic Qualifications:

  • International Diploma in Gaming and Animation Technology and International Advanced Diploma in Gaming and Animation Technology or
  • Other equivalent qualification deemed acceptable by University.

English Language:

  •  IELTS – min score of 6.0 or
  •  Certificate in Proficiency in English awarded by Informatics Academy
  •  GCE ‘O’ Level – C6 or Other equivalent English qualification

Students will be assessed through a combination of coursework, project and examinations. Coursework may be in the form of class tests and assignments. Assessment methods may vary according to individual module requirements.

assessment structure coursework exam
current research 100% NA
foundations of computation 30% 70%
advanced object oriented programming 50% 50%
game development 50% 50%
optimised programming 50% 50%
software project management 100% NA
project 100% NA
Upon successful completion of all modules, students will be eligible for the Bachelor of Science (Honours) in Computer Games and Animation awarded by Oxford Brookes University.
Upon successful completion of the Bachelor of Science (Honours) in Computer Games and Animation awarded by Oxford Brookes University, the student is eligible to apply for a Postgraduate programme.